NO one with sense runs NMA in trials when there are other more powerful options with no sustain issues. Anonymous. This was done to make up for the fact that the resource cost increase penalty can be easily alleviated in group settings by having allies supply you with sets or synergies. i am using NMA on my solo/small group PvP stamNB. It was very clearly overperforming, and we have been saying so for some time. Stamina Wardens in general have really high damage because of their combo, Dizzying Swing, Subterranean Assault, Dawnbreaker of Smiting and Reverse Slice. I can accept that drops will always be more powerful than crafted sets, so that people will farm them, but please don't make crafted sets useless. Arguing it's easy to sustain in groups with synergies in pvp is ludicrous because anything is. “Moon Bounce” – A classic bounce house where you'll feel like your walkin on the moon! New Moon Acolyte: Reduced the Weapon and Spell Damage granted from this set’s 5 piece bonus to 401, down from 481. Full moon Acolyte vs Monster Set + agility jewelry. Taking a loot at the New Moon Acolyte Set, one of the new sets from the Dragonhold DLC in Southern Elsweyr! Joined: Tue Nov 12, 2013 2:27 pm. $100. Bind on equip. To achieve this, we use three sets t… Blimey, Zos really hates solo players, don't they ? For a set that was largely used in BG's/Solo play for short fights where the cost increase wasn't the most important this change seems really odd with the logic behind it; it'd make more sense (if they wanted to continue this anti-group use route) to raise the 5% to 8% and maintain it's current damage like Molag Kena. A new card has been revealed on Panda.TV. I'm sure they have some data and could argue that the set was overperforming, was used too much, or whatever else. This was done to make up for the fact that the resource cost increase penalty can be easily alleviated in group settings by having allies supply you with sets or synergies. Why nerf this because of what a group does? Devastated by a terrible plague and its purging fire decades ago, Southern Elsweyr devolved into a lawless region beset by slavers, pirates, and brigands. This is one of the most powerful craftable sets ever released in the game, giving you a astonishing 400 Weapon Damage and Spell Damage. News New Priest Card Revealed: Acolyte of Agony. Large Nerf Collection $500 (Franklin) pic hide this posting restore restore this posting. But if an Orc can't sustain NMA while a Bosmer can, then the gap between them closes. Never liked this set, but had to use it because BiS. I know I do. when NMA came out it instantly became the best craftable set in the game, outperforming most dungeon/trial sets and i did fear the inevitable nerf. That’s their goal and it’s completely dumb. New Moon Acolyte Set [ESO Wiki] Comments made to our ESO Wiki. Don't nerf this zoz 0. Passage of Dad'na Ghaten — A holy site north of Black Heights. Read more about the New Moon Acolyte set. Hell, you could run stage-4 vamp with NMA (not that you should) in pvp with a decent sized group and have zero sustain issues because of synergies. They won't nerf it until next chapter comes out. New Moon Acolyte nerf. I love to gather new ideas for my classroom! And then, after I’ve gained his trust and made him think he’s gained a new acolyte-admirer, I’ll stomp on his heart on behalf of bookish girls everywhere. Updated: 20 Jul 2020 19:08. Besides losing 80 spd/wpd isn't that much. 1752 Sta trumps 833 crit Does Vel effect trump 264 WD, 1487 pen and +5 ability cost? Arguing it's easy to sustain in groups with synergies in pvp is ludicrous because anything is. So this Valentine’s Day, I’ll take one for the team. And the reason for the nerf even more. This was done to make up for the fact that the resource cost increase penalty can be easily alleviated in group settings by having allies supply you with sets or synergies. VERY few if any players actually used NMA in pve and in longer fights even without NMA sustain is an issue. New Moon Acolyte: Reduced the Weapon and Spell Damage granted from this set’s 5 piece bonus to 401, down from 481. This was done to make up for the fact that the resource cost increase penalty can be easily alleviated in group settings by having allies supply you with sets or synergies. And there are three main reasons for that: This change is made only to push for proc sets, it has nothing to do with actual balance. Welcome to the Stamina Templar Build PvP “Abyss” for Elder Scrolls Online. Hell, you could run stage-4 vamp with NMA (not that you should) in pvp with a decent sized group and have zero sustain issues because of synergies. Make sure to bookmark the link as I will keep updating the build for each new Update of ESO. Good Riddance lmao. Agility + Velidreth 1752 Stamina 336 WD 10k+ disease spore every 9 secs. Without fail, every time i gold a set of jewelry out ZOS pulls out the nerf hammer and crushes my efforts. Souls: 0.00 . i mean, you can't have a craftable set that is better than a DLC dungeon set, can you? the correct thing to do would have been to make the cost increase 9% and leave the damage as it was... they should at the very least change the craft requirement from knowing 9 traits to 7, or 6, or even 5.
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