soul calibur 2 all weapons

Here is what they all mean. Harder to break enemy's horizontal attacks. Explanation: Weapons are truly longer, unlike SCIII where weapon models are enlarged. The bracket represents the percentage damage inflicted. When you get the guide and see how big it is you won't believe all SC2 has to offer. I made this because I love Soul Calibur games and weapons. You must be closer than usual to hit the enemy with your weapon. Your character takes less damage from attacks during a soul charge. Author: GCHAOS1216. Then clear Chapter 9 stage 1, extra stage 2 and extra stage 3. ===== VERSION HISTORY ===== Verison 1.0: (11.25.05) Verison 1.1: (12.01.05) Added Weapon Explaination Button Section, Weapon Origins Section and fixed minor errors. Takes XX% Shave Damage Your weapon can hit the enemy from further away than usual. This guide was made by Buster Wolf, icons by Perseonn Balthasaar. GsoTo ObScura - Games. This guide is created by Insanity Prevails (Daniel Bates). Explanation: Attacking wildly and missing will have you losing life, since the game bases everything on percentages there is no accurate way to measure this. All the extra weapons Soul Calibur (30 points): Acquired Soul Calibur in Weapon Master. Your movement speed increases during a soul charge. View/set parent page (used for creating breadcrumbs and structured layout). A) All weapons are obtained from the Weapon Master mode. Blocking defense become XX%. The brackets represent the percentage increase in defense. Uploaded: 19 Mar 2019 . have special attributes such as high attack or health recovery. Any attacks that upgrade to unblockable at level 3 soul charge upgrade at the shown level soul charge. Now clear Chapter 9 extra stage 2 and then extra stage 4. Tsanche. Our Soul Calibur 6 Azwel Strategy Guide will help you learn all about playing as Azwel in Soul Calibur VI, moves, combos, Soul Edge, and Reversal Edge. A) Unlock all the extra missions first. Note: You can hover over ability icons for a short explanation. Version 1.1 - Switched to formatted version. Leach Hit Your health recovers. View wiki source for this page without editing. Your character takes more damage from attacks. The bracket represents the percentage increase in attack power. The GC exclusive character "Link" is copyright of Nintendo. You can also choose the extra weapons in the Battle Theater, Exhibition mode and when viewing a character profile. Last Edited: 7 Mar 2017 9:39 pm. The brackets represents the percentage increase in attack. Explanation: First hit will do more damage than the rest of a combo, Written as: (SC1XX)100/100 Explanation: Usually when hit while Soul Charging/having Soul Charge in effect you would be dealt counter damage. View all the Achievements here Soul Calibur 2 Wiki Guide. Do bear in mind though that I check my Neo PM box far more than my email. Meaning: Soul Charge increases defense. A) They are weapons that boast special attributes like high attack or health recovery. Soul Charge defense up Bowsette has become an internet meme ever since the New Super Mario Bros. U Deluxe for the Nintendo Switch dropped with Toadette being able to use a Super Crown to transform into Peachette. Hints - Get all weapons - Cheats for Soul Calibur 2 Playstation 2. Meaning: Soul Charged single strikes do more damage. Warning: If you go for the trophy or achievement “Powerhouse” (find all weapons), please be aware that the Brass Knuckles can only be obtained on Nightmare / Classic difficulty! Change the name (also URL address, possibly the category) of the page. Example: Attacker with 100% damage weapon versus defender with 70% defense will mean that the attacker will generally do 100%*70% = 70% damage against the defender. Soulcalibur VI Season 2 DLC character predictions. Suivre. Your character takes less damage from attacks. Shorter Reach, Low SC Speed, Lasting SC, Unblockable Upgrade at SC level 1, Low Defense (30%), Damage enemy through guard (20%), Low Attack (30%), High Defense (30%), Harder to break your horizontal attacks, Shorter Reach, High Attack (20%), Harder to break your horizontal attacks, Damages you through guard (20%), Attacks become counters (20%), Damages you through guard (20%), High Attack (30%), Easier to break enemy horizontal attacks, Drains Health (All Attacks), Longer Reach, Recovers Health (Soul Charge), Low SC Defense (20%), Drains Health (Constantly), High Attack (20%), Can't Guard, Low SC Defense (28%), High Defense (40%), Recovers Health (Successful Hits), Low Attack (20%), Low Defense (20%), Low SC Defense (44%), Easier to break your horizontal attacks, High Attack (30%), Low Defense (40%), Longer Reach, Damage enemy through guard (20%), Harder to break enemy horizontal attacks, Low Attack (25%), High Defense (30%), Shorter Reach, High Attack (30%), Damage enemy through guard (40%), Low Defense (30%), Drains Health (Soul Charge), Low SC Speed, Longer Reach, Lasting SC, Chapters 7,8,9,10 and Subchapter 4 (3000), Easier to break your horizontal attacks, Recovers Health (constantly), Drains Health (Successful Hits), Longer Reach, Lasting SC, Low SC Defense (20%), Drains Health (All Attacks), Attacks become counters (62%), High Attack (35%), Low SC Defense (16%), Damage you through guard (40%), High Attack (35%), High Defense (30%), Shorter Reach, High Attack (20%), High Defense (30%), Easier to break your horizontal attacks, Recovers Health (Constantly), Easier to break your horizontal attacks, Longer Reach, Damage you through guard (20%), High SC Defense (12%), Lasting SC, Shorter Reach, Damage enemy through guard (20%), Unblockable upgrade at SC level 1, Drains Health (Successful Hits), High Attack (30%), Unblockable upgrade at SC level 1, Harder to break enemy horizontal attacks, High SC Speed, Lasting SC, Drains Health (Constantly), Low SC Defense (20%), High Attack (40%), Recovers Health (Successful Hits), Drains Health (All Attacks), Low SC Defense (4%), Longer Reach, High Attack (50%), High Defense (20%), Mimics random weapon style and attributes, Low Attack (40%), Unblockable upgrade at SC level 2, Low Defense (45%), Recovers Health (All Attacks), Easier to break your horizontal attacks, Damage enemy through guard (20%), Drains Health (All Attacks), Easier to break enemy horizontal attacks, High Attack (35%), Damage you through guard (30%), High Attack (20%), High Defense (25%), Harder to break enemy horizontal attacks, Lasting SC, Drains Health (Constantly), High Attack (20%), High SC Defense (10%), Lasting SC, Drains Health (All Attacks), Low SC Defense (20%), High Attack (30%), Damage enemy through guard (60%), Unblockable upgrade at SC level 1, Easier to break your horizontal attacks, Easier to break enemy horizontal attacks, Drains Health (All Attacks), High Attack (30%), Harder to break enemy horizontal attacks, Recovers Health (All Attacks), Damage become counters (20%), Longer Reach, Drains Health (All Attacks), High Attack (35%), Damage enemy through guard (20%), Low Defense (30%), Low SC Speed, Longer Reach, Lasting SC, Drains Health (Constantly), Low SC Defense (20%), High Attack (40%), Damage you through guard (10%), Low SC Defense (20%), Longer Reach, Shorter Reach, Damages you through guard (15%), High Attack (25%), Shorter Reach, High Attack (35%), Easier to break enemy's horizontal attacks, Harder to break enemy's horizontal attacks, High SC Defense (10%), Recover Health (Soul Charge), Lasting SC, Damage become counters (20%), Damage reflects back (33%), Easier to break your horizontal attacks, Damages enemy through guard (40%), Drains Health (Constantly), Longer Reach, High Attack (30%), Drains Health (Constantly), Low SC Defense (22%), High Attack (40%), High Defense (35%), Low SC Defense (20%), Damages you through guard (20%), High Attack (20%), Recovers Health (Constantly), Low Attack (15%), Easier to break enemy horizontal attacks, Drains Health (Successful Hits), Lasting SC, Easier to break your horizontal attacks, Longer Reach, High Attack (20%), Damage you through guard (20%), Longer Reach, Drains Health (All Attacks), Low SC Defense (20%), High SC Speed, Longer Reach, Drains Health (Constantly), Low SC Defense (20%), High Attack (30%), Damage enemy through guard (40%), Can't Guard, Low SC Defense (20%), Attacks become counters (80%), High Attack (50%), Easier to break your horizontal attacks, Lasting SC, Shorter Reach, High Defense (30%), Easier to break enemy horizontal attacks, Drains Health (All Attacks), Attacks become counters (20%), Low Defense (35%), Longer Reach, Damage enemy through guard (20%), Low SC Defense (+4%), High Attack (30%), High Defense (20%), High SC Speed, Drains Health (Constantly), Low SC Defense (20%), High Attack (50%), Can't Guard, Low SC Defense (+40%), High Attack (75%), High Defense (50%), Low Attack (30%), Easier to break your horizontal attacks, Unblockable upgrade at SC level 2, Damage become counters (20%), High Attack (20%), Harder to break your horizontal attacks, Low Defense (30%), Damage you through guard (20%), Easier to break enemy horizontal attacks, Lasting SC, Low Attack (30%), High Defense (15%), Recovers Health (All Attacks), Low Defense (30%), Attacks become counters (20%), Low Attack (90%), Low Defense (50%), Damage becomes counters (80%), Weak Throws, Damage enemy through guard (100%), Drains Health (All Attacks), Low SC Defense (20%), High Attack (20%), High SC Speed, Drains Health (Constantly), Low SC Defense (20%), Recovers Health (Successful Hits), High Attack (30%), Low SC Defense (20%), Mimics opponent's weapon attributes, Damage you through guard (30%), Damage enemy through guard (30%), Drains Health (All Attacks), Low SC Defense (20%), Easier to break enemy horizontal attacks, Unblockable upgrade at SC level 2, Drains Health (Successful Hits), High Defense (30%), Damage enemy through guard (20%), Unblockable upgrade at SC level 1, Damage become counters (20%), High Attack (30%), Damage enemy through guard (15%), Harder to break enemy horizontal attacks, Harder to break your horizonntal attacks, High Defense (30%), Drains Health (All Attacks), Lasting SC, High Defense (30%), Damage you through guard (20%), High Attack (20%), Recovers Health (Constantly), Drains Health (Constantly), Low SC Defense (+28%), High Attack (40%), High Defense (40%), Lasting SC, Low SC Defense (+10%), Easier to break your horizontal attacks, High Defense (25%), Recovers Health (Constantly), Harder to break enemy horizontal attacks, High Defense (30%), Shorter Reach, Damage enemy through guard (50%), Damage become counters (20%), High Attack (30%), Easier to break enemy horizontal attacks, Shorter Reach, High Attack (35%), Unblockable upgrade at SC level 2, Low Defense (50%), Low SC Speed, Lasting SC, Longer Reach, Drains Health (Constantly), Low SC Defense (+16%), High Attack (40%), High Defense (30%), Drains Health (Successful Hits), Low SC Defense (+28%), Longer Reach, High Attack (30%), High Defense (40%), Low Attack (30%), Low Defense (40%), Low SC Defense (68%), Low Attack (40%), Harder to break enemy horizontal attacks, High Defense (45%), Damage become counters (20%), High Attack (20%), High SC Defense (10%), Lasting SC, Low Attack (30%), Unblockable upgrade at SC level 2, Easier to break your horizontal attacks, Damage enemy through guard (30%), Damage you through guard (20%), High Attack (30%), Low Defense (35%), High Attack (10%), Recovers Health (Constantly), Drains Health (All Attacks), Recovers Health (Soul Charge), Lasting SC, Damage become counters (20%), High Attack (25%), Recovers Health (Successful Hits), Drains Health (Constantly), Low SC Defense (20%), Recovers Health (All Attacks), High Attack (10%), Shorter Reach, Low Attack (30%), Low SC Defense (20%), Easier to break enemy horizontal attacks, Low Attack (40%), High Defense (25%), Harder to break your horizontal, Low Attack (30%), High SC Defense (6%), Lasting SC, Recovers Health (All Attacks), Drains Health (Successful Hits), Longer Reach High Attack (20%), Low Defense (35%), Attacks become counters (20%), Longer Reach, Drains Health (All Attacks), Low SC Defense (20%), High Attack (35%), Recovers Health (Successful Hits), Low SC Defense (20%), High Attack (20%), Fast SC, Damage become counters (20%), Easier to break enemy horizontal attacks, Low Defense (35%), Damage enemy through guard (20%), Low Defense (30%), Unblockable upgrade at SC level 1, Shorter Reach, Damage you through guard (20%), Recovers Health (All Attacks), Low Attack (20%), High SC Speed, Lasting SC, Drains Health (All Attacks), Low SC Defense (+28%), High Attack (40%), High Defense (40%), Low SC Defense (20%), Recovers Health (Soul Charge), High Attack (40%), Longer Reach, Lasting SC, Damage become counters (+16%), High Defense (30%), Damage enemy through guard (40%), Low Attack (15%), High Defense (20%), Easier to break enemy horizontal attacks, Harder to break your horizontal attacks, Low Attack (40%), Unblockable Upgrade at Sc level 2, Shorter Reach, Low SC Speed, High Attack (30%), High Defense (30%), Lasting SC, Drains Health (Constantly), Longer Reach, Damage enemy through guard (30%), Drains Health (Successful Hits), Longer Reach, Low Defense (30%), Low Sc Defense (56%), High Attack (40%), Recovers Health (Successful Hits), Damage become counters (20%), Recovers Health (All Attacks), Damage become counters (20%), High Attack (30%), Drains Health (Constantly), High Attack (30%), Low Attack (30%), Longer Reach, Harder to break your horizontal attacks, Drains Health (All Attacks), Low SC Defense (20%), High Attack (35%), Damage enemy through guard (30%), Drains Health (Successful Hits), Low Sc Defense (20%), Lasting SC, Fast SC, Shorter Reach, Low Attack (30%), Unblockable Upgrade at SC level 2, Damage become counters (20%), Attacks become counters (20%), Low Defense (30%), Drains Health (Soul Charge), Lasting SC, Attacks become counters (20%), Shorter Reach, Damage enemy through guard (30%), Low Attack (20%), Low Defense (20%), Longer Reach, Easier to break enemy horizontal attacks, Easier to break your horizontal attacks, Harder to break enemy horizontal attacks, Recovers Health (Soul Charge), Easier to break your horizontal attacks, Low Defense (20%), High Attack (20%), Longer Reach, Drains Health (All Attacks), Low Sc Defense (20%), High Attack (20%), Damage become counters (20%), High Attack (20%), Recovers Health (All Attacks), Low Defense (35%), High Attack (20%), Unblockable Upgrade at SC level 2, Easier to break your horizontal attacks, High Attack (30%), Damage enemy through guard (30%), Low Attack (30%), Attacks become counters (-16%), Drains Health (Constantly), Low Defense (30%), Longer Reach, Unblockable Upgrade at SC level 2, Low Defense (30%), High SC Speed, Lasting SC, Drains Health (All Attacks), Longer Reach, Can't Guard, Low SC Defense (20%), Recovers Health (Successful Hits), High Attack (40%), Drains Health (Spinning Evade), Shorter Reach, High Attack (30%), High SC Defense (20%), Lasting SC, Low Defense (40%), Damage enemy through guard (20%), Shorter Reach, High Defense (20%), Easier to break enemy horizontal attacks, Low Attack (20%), Low Defense (20%), Low SC Defense (44%), Easier to break your horizontal attacks, Damage become counters (20%), Damage you through guard (20%), Recovers Health (Successful Hits), Longer Reach, Low Attack (15%), Attacks become counters (2%), Damage you through guard (50%), Low Sc Defense (20%), High Attack (35%), Recovers Health (Successful Hits), Low SC Defense (6%), High Defense (12%), Longer Reach, Damage enemy through guard (10%), Lasting SC. Top Contributors: IGN-GameGuides, IGN-Cheats. Note: As with all Soul series, higher attack number means higher damage dealt and higher defense number means higher damage taken. Meaning: Penetrates opponents defense. If you want to contact me then you can just send a Private Message to me on Neo. Drain Hit How it is drained is displayed in brackets (either constantly, successful strikes, all attacks or soul charge). Weapon attack increases less than usual when you soul charge. Explanation: Soul Charge animation finishes a lot quicker. How it is recovered is displayed in brackets (either constantly, successful strikes, all attacks or soul charge). Incessant Swordsman (5 points): Became Lv 6 "Platinum Neophyte" in Weapon Master. Funny Sound This MOD replaces Sophitia's Gladiatrix and Aeneas with Pyhrra's Soul Edge and Elysium's Soul Calibur from SoulcaliburV. Legendary General (5 points): Became Lv 40 "Gold Mercenary" in Weapon Master. Soul Charge Life Regain In addition, I like to help people. Explanation: This cancels the slow attack speed caused by Constant Soul Charge Damage. All enemy attacks will still hit the same even if you guard. In Soul Caliber 2 there is a game mode called Weapon Master. Soul Calibur II Soul Calibur is back, and the soul still burns! Wikidot.com Terms of Service - what you can, what you should not etc. Your character takes more damage from attacks during a soul charge. Then you must complete Chapter 4 Stage 3 with this ranking. In Soul Caliber 2 there is a game mode called Weapon Master. Tips for unlocking all the extra costumes, characters, chapters, weapons, cinemas and more! Alternate stages. Now clear Chapter 8 Stage 2. Watch headings for an "edit" link when available. Artist and original creator Ayyk92 sparked a huge following of the character, resulting in other creations like Boosette. Explanation: I don't think I need to explain…. Meaning: Dealing damage to an opponent also deals damage to you. When a horizontal attack and a vertical attack connect the vertical attack normally wins. Click here to toggle editing of individual sections of the page (if possible). They vanish after a short time or when you are hit only. Weapon attack increases more than usual when you soul charge. Written as: 100/(XXX)100 10:08. The Evil Within 2 has a total of 15 weapons to collect. Franchises : Soulcalibur Genres : Fighting I know about the treasure chests in the tower, and how to get them and what-not. Please ask me when you wish to host on sites other than Neoseeker. However he is only in the GameCube edition, so if you have SCII for PS2 or Xbox, then you can't play as him. The character "Necrid" is created by Namco from illustrations drawn by Todd Mcfarlane. Active 8 years, 5 months ago. Soul Charge Attack Speed Normal A) Unlock the extra missions. Soul Calibur II There are 158 codes for this game. Enemy receives some damage even when guarding. Deblock If you haven't seen or heard about this series by now, now is the time for next generations console gamers to see what all the commotion is about. Explanation: Usually when hit while Soul Charging/having Soul Charge in effect you would be dealt counter damage. Detailed strategy to take on all challenges with explanations on which moves can destroy the opposition! Meaning: Unable to block attacks. CSCd 10:13. In this mode you can obtain various extra weapons for all the standard characters. #10-Soul Calibur Attack-100 Defense-100 Special-Regenerates HP. Soul Calibur II | Ivy HD Gameplay | Ivy Versus Voldo | Nintendo GameCube (GCN) MNPGameVideos. But it also is a very deep game for the dedicated gamer to and if you are one of those then this is a must have. All the extra weapons have special attributes. Obtaining all items in Soul Calibur 4. #11-Oar Attack-80 Defense-80 Special-None, except that it's silly. Ask Question Asked 8 years, 5 months ago. Please ask permission if you wish to host this elsewhere. Soul Calibur 2 All Weapon Demonstrations (Gamecube) wakaing. Now at Subchapter 4 clear stages 1, 3 and 4. Drain Strike Also unlock every mode, weapon, and character to hear Sophitia say "Soul Calibur 2" at the "Press Start" screen. This guide details If you want to discuss contents of this page - this is the easiest way to do it. Page Tools. Explanation: Weapons are truly shorter, unlike SCIII where weapon models are shrunken. Meaning: During Soul Charge, your attack speed increased. what these weapons are, where to buy them and what they do. Longer Reach Explanation: Hover over the icon to know the note. A portion of the damage you take will reflect back at the enemy. Speed up Soul Charge SOul charge effects don't disappear when you attack. Something does not work as expected? A) You can use them in Weapon Master, Extra Arcade, Extra Versus, Extra Time Attack, Extra Survival, Extra Team Attack and Extra Practice. Explanation: Attacking wildly and missing will have you gain life, since the game bases everything on percentages there is no accurate way to measure this. Explanation: You will see that you can still execute the guard animation, but when struck the attack will go through as if you weren't blocking, if you happen to be blocking when hit you will be given a small defense boost to lighten the damage. Meaning: Your weapon is longer… Weapon Name Attack Defense Extra Effects; Syi Sarika & Loka Luha: 100: 100: Wind Guide: 100 (84)70: Tonfa: 85: 80: Side Harpe (SC84)60: 100: Double Crescent Blade: 130: 130: Chapu: 130: 100: Cao Ankana: 100: 100: Malia Kari: 100: 100: Soul Edge (Complete) 140: 130: Soul Calibur: … GCN Cheats. Helpful. The enemy finds it harder to break your horizontal attack with their vertical attacks. The names of her moves are mostly in Tagalog. Your health drains away. obtain various extra weapons for all the standard characters. The Soul Charge animation must finish or you will be dealt counter damage. Soul Calibur II HD Online has 30 Achievements worth 400 points. SoulCalibur II Cheats For PlayStation 2. Meaning: Regains life during charge animation Meaning: Your weapon is shorter… Meaning: Loses life during charge animation In this mode you can Meaning: Strong single strikes. Meaning: Soul Charge nulls forced counter damage Secret Name Entry for Default Characters' Names. Soulcalibur Astral Swords; Soulcalibur Astral Swords - A New Light; Soulcalibur Astral Swords - A Dark Destiny; Soulcalibur: Bounds of The Soulswords; Soulcalibur: Rise of Omega; Soulcalibur: Rise of Omega - Back in Time; Soulcalibur: The Spirit Lineage; See More The game is set four years after the end of Soul Calibur, which based on calculations from a timeline released on the "Soul Archive" website, puts the game's story in the year 1591. With this attribute it is even easier to break an enemy's horizontal attack with your vertical attacks. Report abuse. Meaning: Speeds up charge animation. (M) ZNKR-J50V-BV1NH 2MXM-TPTG-U7B4G Absolutely Everything Unlocked BDWH-6JW4-YRFYG AT34-4G4T-3DYGQ Infinite Time FP2A-DCXZ-VR0CR YAW3-M4D4-70XQZ Disable Weapon Master Name Censoring KXVD-DNPE-89KR3 DCHY-EV32-H4RTG PLAYER 1 CODES: P1 Infinite Health 9YYT-HGKH-4ZM97 D98U-7AP4-UMHA2 P1 Has 75% Health Y2Y5 … Soul Calibur II - … Explanation: Attacks that are blocked will not have you losing life. See pages that link to and include this page. Weapon causes more damage to enemy. Append content without editing the whole page source. However, I'm not exactly sure how the item unlocking works. to hear Voldo breathing strangely at the "Press Start". Check out how this page has evolved in the past. Explanation: Exactly as it says on the tin. Viewed 9k times 2. Soul Calibur 2 Link blue all weapons kata Nintendo GameCube Namco game filmed in 1080 You must either buy them with the gold you earn or some weapons can be won from certain missions in Weapon Master. Meaning: Dealing damage to an opponent makes you gain life back. Meaning: During Soul Charge, your attack speed becomes normal. The bracket represents the percentage increase in attack power. You receive some damage even when guarding. Explanation: XX% of your opponents attack will go through if you were blocking their attack, this does collective damage with XX% Shave Damage. Character performs a level 3 soul charge very quickly. Expert Style (10 … A) First you must gain enough experience points to earn the ranking of "Iron Edgemaster". Signaler. A Character Creation and Edit Officer Site. Meaning: Constant Soul Charge damage. Meaning: Lose life with any form of strikes. The bracket represents the percentage damage inflicted. Alternatively email me at fataledgezero [at] googlemail.co.uk. This guide shows how to get all of them. It is harder to break an enemy's horizontal attack with your vertical attacks. Some of the stages that can be unlocked in weapon master mode have alternates. 2:34. Notes Explanation: Each hit produces an irregular sound. À suivre. Best place with Soul Calibur 2 cheats codes, secrets of the world Explanation: The amount of time you go through during the Soul Charge animation will have you gain life for as long as you did it. Console specific characters are excluded from the list. The knight in azure armor, Nightmare, and his followers were successful in collecting enough souls and were about to start the restoring ceremony on the ruins of the once-proud Osthreinsburg Cast… Easier to break enemy's horizontal attacks. Soul Charge Null Counter Click here to edit contents of this page. The enemy finds it easier to break your horizontal attack with their vertical attacks. Meaning: Life restores over time. Last Update: 19 Mar 2019. 21.9MB ; 47-- Soul Edge and Soul Calibur from SoulcaliburV for Sophitia. Neo_unknown (unknownasj@yahoo.com) Soul Calibur 2 Weapon Statistics FAQ ----- Intro: ----- This is a weapons list/stat guide for Soul Calibur 2.

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